I have plenty of experience with the full level design pipeline, starting with outline and layout creation and extending to white boxing, asset implementation, and lighting. This showcases a project in which I designed a portion of my university campus as a level in Unreal Engine 5. Early progress images depict the white boxing created around a rough outline, with stock assets in place to represent those that will take their place, such as the chairs and tables. The later images show the level after implementing assets from a given asset pack, adding textures, and working out the lighting. The full level is playable and includes a mechanic where the player must collect keys and coins to unlock certain rooms within the campus, eventually ending when the player enters the final room.

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